Team # 1203: Bulldog Builders TEAM PAGE

Academy of Our Lady
Glen Rock, NJ, United States

Turn Off A Light
Host: Academy of Our Lady
Friday, February 07, 2020
Setup Time: 4:00 PM
Contest Start Time: 6:00 PM
Live Division I - Ages 11 - 14 (Middle School)
Team Leader: Laura Kramer
Team Members: 11
Invitations: 11
JJ Duffin - invitation signed.
George Hamilton - invitation signed.
Jack Hattersley - invitation signed.
Danny Kramer - invitation signed.
Rhys Lawrence - invitation signed.
Kellen McInerney - invitation signed.
Ivan Rocks - invitation signed.
Eric Saunders - invitation signed.
Ava Tantillo - invitation signed.
Nicholas Urciuoli - invitation signed.
Liam Rocks - invitation signed.

Welcome to Rube's Sports and Hobby Shop! Our clerk sets out to do his chores before locking up for the night, but once he mops the floor, how will he ever turn off the light that is all the way across the room? He sets off a series of steps that travels through shelves of sports equipment, fishing supplies, vintage toys & games and eventually turn off the light!

Our Step List

1. Clerk pushes trophy
2. Trophy releases biliiard ball, which rolls down pool cues
3. Biliiard ball hits croquet mallet handle (LEVER)
4. Croquet mallet head hits croquet ball, which rolls through wickets and hits tennis ball
5. Tennis ball rolls into jai alai scoop and bounces across shelf hitting the ramp in the basketball hoop
6. Ramp jars to release the green matchbox car (WHEEL & AXLE)
7. Green car rolls down ramp and hits orange car
8. Orange car falls, pulling on string to pull giant “bobber” off the bait bucket
9. Bucket handle falls
10. Handle pulls line up and over fishing pole guides, raising fishing weights (PULLEY)
11. Plank falls to release hockey stick
12. Hockey stick swings, picking up keys on a magnet from clerk’s pocket
13. Hockey sticks swings back with keys, hitting dowel
14. Dowel shifts to release golf ball
15. Golf ball rolls through mini golf course, hitting blue plastic wheel
16. Wheel falls, pulling string attached to dowel
17. Dowel drops to release foosball guy
18. Foosball guy kicks mini soccer ball
19. Soccer balls rolls through soccer arena and through goal, hitting yellow wheel
20. Wheel falls, pulling string attached to fishing pole
22. Fishing pole falls, pulling dowel peg from inside pipe
23. Steel ball rolls through pipe and nudges ping pong paddle
24. First ping pong paddle swings clockwise, hitting the next one
25. Ping pong paddles continue to fall with the last one pulling washer to release yo-yo
26. Yo-yo rolls down ramp to hit nok hockey stick
27. Nok hockey stick hits yo-yo
28. Yo-yo rolls down ramp to hit nok hockey stick
29. Nok hockey stick hits yo-yo
30. Yo-yo rolls down ramp to hit nok hockey stick
31. Nok hockey stick hits yo-yo
32. Yo-yo rolls down ramp to hit LegoMan
33. Lego Man falls, pulling pin from Slinky trigger
34. Slinky sends a wave of compressions from one end to the other to shoot a marble from the bucket in the end of the Slinky
35. Marble rolls down ramp, off the shelf, into one disc sled, out the hole into second disc sled and out the hole in bottom to travel down track and hit domino
36. Domino falls, pulling popsicle stick from marble chute
37. Marbles fall into marble run, eventually falling into red bucket
38. As bucket becomes heavier, it turns a SCREW
39. Screw releases bolt holding baseball
40. Baseball falls pulling stopper from Chutes & Ladders skateboarder
41. Skateboarder slides down slide, hitting trapeze monkey
42. Monkey hits Magic 8 ball
43. Magic 8 ball rolls and hits first Barrel of Monkeys
44. Three Barrels of Monkeys roll UPHILL, up Chutes & Ladders board INCLINED PLANE, with last one falling onto baseball bat
45. Baseball bat tips forward to hit weighted ball
46. Weighted ball rolls down track to land on scissors handle
47. Scissor blade cuts rope (WEDGE)
48. Ice skate falls and lands on tennis racquet head
49. Racquet handle raises bowling ball
50. Bowling ball begins to roll down skis and hits bowling pin
51. Bowling pin falls, pulling chain to TURN OFF THE LIGHT (and pulls shade down)

Our Close-ups: Photos

A maximum of 3 close-ups (scanned diagrams, photos). Images must be JPG or PNG, and less than 5 MB.

Our Close-ups: Task Completion

Our Machine Verbal Presentation. This is your team’s chance to shine and be creative! We want to hear the story your machine tells, and understand how the steps represent the theme and key elements of your narrative. The Machine Introduction should not be a step-by-step explanation of how the steps work. This is where your personality, humor, and team spirit engages the audience and gets them excited to see your machine.

Our Machine Run Videos