Team # 70: Centennial High School STEM Club TEAM PAGE

Centennial High School
Columbus, OH, United States

Contest:
Open An Umbrella
Host: Centennial High School
Saturday, February 27, 2016
Setup Time: 7:30 AM
Contest Start Time: 10:30 AM
Live Division II - Ages 14 - 18 (High School)
Team Leader: Jennifer Zutterling
Team Members: 12
Invitations: 0



What we're studying:
We are studying gears, gravity, angles, momentum, electrical circuits, magnetism, timing, perseverance, and sheer luck.

Our Team Leader's favorite quote:
"Who dares to teach, must never cease to learn." - John Cotton Dana

Why we think we should win:
We won nationals last year, and we are coming back with an even larger, more complex, and better looking machine than last year. We re-used and recycled a lot of parts from our last machine to save on money, and we also have double the brain power this year because our team doubled in size since last year.

Suggestion for next year's challenge:
Turn a single light on AND off.

Favorite Rube Goldberg video:

Mary Poppins inspired machine that has you floating away with your umbrella by the end.

Our Step List

1. Student turns on light switch #1 → allows the electrical current to flow from a power source.
2. Electric current → turns on fan #1.
3. Fan #1 turning → produces wind.
4. Wind → turns wind vane #1 (from East to West)
5. Wind vane magnet → pushes the same polarity magnet off the back side of the washer.
6. Magnet → shakes the funnel.
7. Funnel shaking → knocks the marble pin down the tube.
8. Marble pin → pops the balloon
9. Balloon popping → releases the cannon ball.
10. Cannon ball → pulls the “Votes For Women” banner down.
11. Cannon ball → falls onto a switch #2.
12. Switch #2 → closes the circuit and allows the electrical current to flow from a power source.
13. Electric current → turns on the fireplace fan #2.
14. Fan #2 → blows air up the chimney.
15. Air → blows Mary Poppins off the chimney roof
16. Mary Poppins → slides down the string and hits the roof top switch.
17. Switch #3 → closes the circuit and allows the electrical current to flow from a power source.
18. Electric current → rotates motor #1’s shelf.
19. Shelf → drops a counter-weight.
20. Counter-weight → pulls on the string.
21. String → pulls the plant up and out of the carpet bag.
22. Plant → pushes on the spoon full of sugar.
23. Spoon full of sugar → pours marbles into a cup.
24. Cup of marbles → pulls down on one side of a balance.
25. Balance → lifts up the other side of the balance.
26. Balance → releases the toy rover.
27. Rover → drives into the baseball, pushing it, and knocks it off the shelf.
28. Baseball → pulls the blocks to put the toys away.
29. Baseball → pulls on a Lego piece and puts itself away in the baseball glove.
30. Lego piece → releases the chalkboard.
31. Chalkboard → swings down and hits the penguins.
32. Penguins → fall over like dominos.
33. Last penguin → falls on the table switch #4.
34. Switch #4 → closes the circuit and allows the electrical current to flow from a power source.
35. Electric current → rotates motor #2.
36. Rotation of motor #2 → turns the merry-go-round.
37. Merry-go-round → hits and pushes two marbles.
38. Marbles → travel down the track, fall into a cup, and hits switch #4.
39. Switch #4 → closes the circuit and allows the electrical current to flow from a power source.
40. Electric current → rotates motors #3 & #4 simultaneously.
41. Rotation of motors #3 & #4 → rotates the paper towel race track.
42. Race track → pulls on the ribbon carpet
43. Carpet → knocks the Andres the dog off the shelf.
44. Andres the dog → pulls on string.
45. String → pulls the dining table up into the air.
46. Table → pushes up on a platform.
47. Platform → releases the 2 tupii (plural for tuppence)
48. The first tuppence → roll by the bank, causing panic to ensue among the customers outside.
49. The second tuppence → rolls by the bank, falling into Burt’s satchel.
50. Burt’s satchel → pulls on a string.
51. The string → pulls Michael into the chimney and hits switch #5.
52. Switch #5 → closes the circuit and allows the electrical current to flow from a power source.
53. Electric current → rotates motor #5’s shelf.
54. Motor #5’s shelf → tilts the black smoke staircase upright.
55. Smoke staircase → presses down and opens the clip.
56. Clips → releases two strings (one attached to a wooden post and the other attached to golf ball #1)
57. Wooden post → falls on golf ball #2.
58. Golf ball #2 → presses the firework controller switch.
59. Firework controller → sends an infrared signal to the fireworks.
60. Fireworks → display a preprogrammed firework light show.
61. Golf ball #1 → rolls and busts through the top of the black hat
62. Golf ball #1 → smashes the red carnation into switch #6.
63. Switch #6 → closes the circuit and allows the electrical current to flow from a power source.
64. Electric current → turns on fan #3.
65. Fan #3 → blows air.
66. Air → knocks over the family photo with carnation.
67. Family photo and carnation → pulls on the mouse trap trigger.
68. Trigger → releases the lever.
69. Lever → springs the mouse trap.
70. Mouse trap → pulls on ribbon.
71. Ribbon → squeezes the umbrella button.
72. Button → releases the spring.
73. Spring→ opens the umbrella.

Our Close-ups: Photos

Our Close-ups: Favorite Step

Our Close-ups: Task Completion

Our Machine Explaination and Walkthrough

Our Machine Run Videos