Team # 1284: Homestead Rube Goldberg Club TEAM PAGE

Homestead High School
Fort Wayne, IN, United States

Contest:
Turn Off A Light
Host: Genesis: Pathways to Success
Saturday, February 29, 2020
Setup Time: 8:00 AM
Contest Start Time: 10:30 AM
Live Division II - Ages 14 - 18 (High School)
Team Leader: Brady Koehlinger
Team Members: 8
Invitations: 9
Dominic Gery - invitation signed.
Tessa Winnett - invitation signed.
Miranda Bartz - invitation signed.
Calvin Madsen - invitation signed.
Joshua Greener - invitation signed.
Jose Guzman - invitation signed.
Dominic DeLuca - invitation sent
Adam DeLong - invitation signed.
Maxwell Klema - invitation signed.




The machine tells a story of the various bedtime stories a kid is told before bedtime. The machine starts with books, then transitions into the story world. The story world consists of a woods/forest themed section, a castle/medieval themed section, a Dr. Seuss themed section, and a modern story themed section. When the story is complete, it is time for bed, and lights out.

Our Step List

1. Books fall over, until one swings through the hole in the bookshelf
2. The swinging book causes more books fall over
3. A book falls off the bookshelf pulling a string
4. The string pulls a barrier up, starting a race between the tortoise and hare (which are Hotwheels cars)
5. Hare falls off ramp (down the rabbit hole) onto a lever
6. The lever pushes a weight off a ledge
7. The weight pulls a string
8. The string pulls a lever down
9. The lever’s change in angle allows Hansel and Gretel (a car) to start moving down it
10. The car falls into a cup on a pulley, pulling the gingerbread man’s string
11. The pulley pulls a barrier up, allowing Jack and Jill (a car to) move down the hill
12. The car hits a lever
13. The lever dislodges a baseball
14. The baseball rolls down a ramp into a cup at the end of the pulley
15. The other end of the pulley pulls the base from under Humpty Dumpty (Easter Egg)
16. Humpty Dumpty lands in bucket
17. Bucket lifts ramp via pulley
18. Ramp lifting causes golf ball to roll
19. Golf ball lands on mousetrap, which pulls a string
20. String pulls stopper from marble track
21. Marbles roll into bucket
22. Bucket lifts castle door via pulley
23. Castle door lifting causes a marble to roll down a track
24. Marble lands on mousetrap, causing string to be pulled
25. Pin is removed from axle on ax
26. Ax splits apart Thing 1 and Thing 2 (MightyBeans)
27. Thing 1 and Thing 2 fall down a ramp to hit a mousetrap trigger(hop on pop)
28. The mousetrap pulls a string with a pin on the end
29. The pin is removed, allowing the Knex car to proceed down the track on the mountain
30. The Knex car hits a lever when it reaches the bottom of the track
31. As string attached to the lever rotates the screw-on bottle cap
32. The cap falls, releasing ball bearings from the bottle
33. The ball bearings fall into container on a lever
34. The lever moves, tipping a small platform with a truffula tree
35. The tree falls, pulling a string
36. The string turns the Magic Tree House tree
37. A branch on the tree hits a golf ball off another tree
38. The golf ball falls into a slinky
39. The slinky stretches down to hit a lever
40. The lever pulls a string
41. The string pulls a lever on the house roof
42. The lever hits a windmill blade
43. The windmill hits a ball bearing, allowing it to roll down the roof
44. The ball bearing hits a clothespin
45. The clothespin opens briefly, releasing a string with a weight on it
46. The weight falls, releasing a pin
47. The pin allows a small platform to fall and blue marbles to roll down the roof and into the gutter
48. The marbles fall into a container on a lever, moving the lever
49. The change in the lever’s angle allows a ball to roll out to the side and down a ramp
50. The ball hits a plunger
51. The plunger hits a small wooden dowel, which then falls down a chimney
52. The dowel triggers a mousetrap
53. The mousetrap pulls a string which fires a NERF gun
54. The NERF dart travels along a string, and triggers a mouse trap
55. The mousetrap hits a weight
56. The weight falls and pulls a lamp cord, turning off the light

Our Close-ups: Photos

A maximum of 3 close-ups (scanned diagrams, photos). Images must be JPG or PNG, and less than 5 MB.

Our Close-ups: Task Completion

Our Machine Verbal Presentation. This is your team’s chance to shine and be creative! We want to hear the story your machine tells, and understand how the steps represent the theme and key elements of your narrative. The Machine Introduction should not be a step-by-step explanation of how the steps work. This is where your personality, humor, and team spirit engages the audience and gets them excited to see your machine.

Our Machine Run Videos