Turn Off A Light
STEM Forward - WI Regional Machine Contest
Friday, March 06, 2020 Setup Time:
8:00 AM Contest Start Time:
Live Division II - Ages 14 - 18 (High School)
Lauren Barwick - invitation sent
Luke Endries - invitation signed.
Parker Koester - invitation signed.
Luke Vanden Heuvel - invitation signed.
Shaun White - invitation sent
Jacob Allard - invitation sent
Luke Blough - invitation sent
Thomas Clausz - invitation signed.
Preston Zirpel - invitation signed.
Trevor Lamers - invitation signed.
Xander Shampo - invitation signed.
What we're studying:
Chaos breaks out in an office cubicle when an employee gets tired of losing track of time and ends up going home late on a regular basis. The employee is determined to make a device, or contraption, that will be sure to remind him when it is time to go home each day!
Our Step List
1. Person turns on laptop
2. Laptop powers usb fan
3. Fan blows ping pong ball
4. Ping pong ball hits pen
5. Pen hits golf ball
6. Golf ball hits pool ball (causing globe to spin)
7. Pool ball hits bow release
8. Bow release drops boot
9. Boot steps on garbage can lever
10. Garbage can lever opens trash can lid
11. Trash can lid drop old coffee filters
12. Coffee filters pull a pin
13. Pin release envelope
14. Envelop slides over and hits golf ball
15. Golf ball knocks file cabinet drawer stick out
16. File cabinet drawer slams shut hitting lever
17. Lever releases bottom file cabinet drawer
18. Bottom file cabinet drawer zooms open and hits a wooden spoon
19. Wooden spoon spins and hits a coffee can
20. Series of coffee cans roll up hill (domino like area being counted as 1 step) INCLINED PLANE
21. Last coffee can hits ruler
22. Ruler sets off a window blind being rolled up
23. Window blind hits a switch
24. Switch turns on the clock
25. Clock turns quickly to show the work day going by and finally flips a ruler
26. Ruler hits another ruler and then sets off a magnetic ball
27. Magnetic ball magically resists gravity as it falls through the copper tube and hits coffee pot lid
28. Coffee pot lid opens and pulls a pin
29. Pin releases a roll of tape
30. Tape rolls down ramp and hits another pin
31. Pin drops a briefcase lid
32. Briefcase lid swings the graph marker PULLEY
33. Graph marker hits a name plate
34. Name plate tips over and releases a golf club
35. Golf club swings and hits a golf ball WHEEL and AXLE
36. Golf ball hits a switch
37. Switch turns on motor and spins the stretched Slinky
38. A spinning stretched Slinky flies the paper airplane across the sky SCREW
39. Paper airplane wedges its way through a binder and tips the cover over WEDGE
40. Binder cover hits lever hanging off the bookshelf
41. Lever sets off the rolling coffee mug
42. Coffee mug (with a handle) rolls 1.5 times and hits a lever
43. Lever pushes up a stick
44. Stick knocks a stapler over
45. Series of staplers fall over on each other (domino like area being counted as 1 step)
46. Last stapler hits a switch
47. Switch activates a bottle jack
48. Bottle jack tips over a pen basket
49. Pen basket dumps out a ball
50. Ball rolls across the top of the bookshelf and knocks off a book
51. Book pulls on scissor handle
52. Scissors cut a string LEVER
53. Cut string swings a picture frame
54. Picture frame hits a book
55. Series of books tip over on a shelf (domino like area being counted as 1 step)
56. Last book hits a rubrics cube
57. Rubrics cube rolls down pegs and hits a coffee mug
58. Coffee mug spills coffee and hits a lever
59. Lever releases a ball
60. Ball rolls across desk and knocks over number blocks, then goes on to hit a lever
61. Lever tips over and hits a toy train down the ramp.
62. Toy train car ROTATES the switch
63. ….and at last…the switch will TURN OFF A LIGHT
Our Close-ups: Photos
A maximum of 3 close-ups (scanned diagrams, photos). Images must be JPG or PNG, and less than 5 MB.
Our Close-ups: Task Completion
Our Machine Verbal Presentation. This is your team’s chance to shine and be creative! We want to hear the story your machine tells, and understand how the steps represent the theme and key elements of your narrative. The Machine Introduction should not be a step-by-step explanation of how the steps work. This is where your personality, humor, and team spirit engages the audience and gets them excited to see your machine.
Our Machine Run Videos