Team # 1221: Mystery Machine TEAM PAGE

Loyal High School
Loyal, WI, United States

Contest:
Turn Off A Light
Host: STEM Forward - WI Regional Machine Contest
Friday, March 06, 2020
Setup Time: 8:00 AM
Contest Start Time: 9:30 AM
Live Division II - Ages 14 - 18 (High School)
Team Leader: Paul Ziebell
Team Members: 14
Invitations: 24
Chavah Kurasz - invitation signed.
Edwin Schubert - invitation sent
Natalie Nikolai - invitation sent
Halle Aumann - invitation signed.
Antoinette Reis - invitation signed.
Miranda Trade - invitation sent
Abrial Kubista - invitation sent
Rebecca Koopman - invitation signed.
Bo Bogdonovich - invitation sent
Jane Koopman - invitation signed.
Katelyn Geier - invitation sent
Zander Young - invitation signed.
Micah Kayhart - invitation sent
Bo Bogdonovich - invitation signed.
Miranda Trade - invitation signed.
Katelyn Geier - invitation signed.
Natalie Nikolai - invitation sent
Edwin Schubert - invitation signed.
Abrial Kubista - invitation signed.
Micah Kayhart - invitation signed.
Antoinette Reis - invitation signed.
Natalie Nikolai - invitation sent
Natalie Nikolai - invitation signed.
Natalie Nikolai - invitation sent



What we're studying:
Problem solving skills with tools and creativity.

Our Team Leader's favorite quote:
There are no short cuts to success it requires your best effort and a great attitude.

Why we think we should win:
Loyal should win because they did an amazingly scary job and scoob and the gang would be proud.

Suggestion for next year's challenge:
Recycle


MYSTERY MANOR
Off the beaten path is an older house with an interesting past. Strange, mechanical aspects of the house have caused strange, physical events to occur to some of it's occupants, when it's only light goes out.
Those who disappeared or died a horrible death on this property were a lumberjack, a recluse bookworm, a clown, an optometrist, and the last family appears to have been abducted by aliens, when it's only light goes out.
The manor sits on a hill surrounded by ironwood trees and a graveyard. It's believed to be resting on underground caverns.
Inside, there is a storage room, nursery upstairs, a living room and a kitchen/dining area downstairs.
The tower has a laboratory upstairs and a study downstairs.
Please see our step list for more details on what happens at the manor, when its only light goes out.

Our Step List

LOYAL’S 2020 STEP LIST
1. FOR SALE SIGN (W+A) IS ROTATED VERTICALLY, LIFTING A METAL BAR (W), RELEASING THE POTENTIAL ENERGY OF A WINDUP VAN
2. THE STUDENT’S VAN TRANSFERS ITS ENERGY TO HINGED GRAVESTONES (W+A), WHICH FALL OVER
3. THE LAST GRAVESTONE FALLS ON AND PULLS OUT A PIN (W) FROM THE PROPANE TANK
4. THE WEDGE RELEASES THE POTENTIAL ENERGY OF A SPHERE WHICH ROLLS DOWN THE TANK (IP) AND DOWN A WELL, TRANSFERRING ITS ENERGY TO THE PLUNGER OF A SYRINGE, DEPRESSING IT
5. THE DEPRESSED PLUNGER TRANSFERS ITS ENERGY TO THE WATER IN THE TUBE BY COMPRESSING IT
6. THE COMPRESSED WATER TRANSFERS ITS ENERGY TO THE PLUNGER OF A SECOND SYRINGE, PUSHING IT OUTWARD
7. THE PLUNGER TRANSFERS ITS ENERGY TO A SPHERE, CAUSING IT TO MOVE DOWN A RAMP (IP)
8. THE SPHERE TRANSFERS ITS ENERGY TO A BOX BY HITTING IT AND CAUSING IT TO FALL
9. THE FALLING BOX TRANSFERS ITS ENERGY TO A SPHERE, PUSHING IT INTO A BUCKET
10. THE BUCKET, ATTACHED TO A PULLEY (P), DROPS WITH THE ADDED MASS, CAUSING THE OTHER SIDE TO RISE
11. THE UPWARD PULL TRANSFERS ITS ENERGY TO A BAR (W+A), CAUSING IT TO ROTATE
12. THE BAR SETS OFF THE POTENTIAL ENERGY OF A MOUSE TRAP (MT)
13. THE ROTATING ARM TRANSFERS ITS ENERGY THROUGH A STRING TO A RICKETY UMBRELLA (W+A), CAUSING IT TO ROTATE
14. THE ROTATING UMBRELLA TRANSFERS ITS ENERGY TO A CRATE BY HITTING IT, CAUSING IT TO FALL
15. THE CRATE PUSHES DOWNWARD ON A BAR (L), LIFTING THE OTHER END
16. THE LIFTED BAR, WITH EXTENSION (W), TRANSFERS ITS ENERGY UPWARDS ON A CHRISTMAS TREE (W+A), CAUSING IT TO ROTATE AND FALL
17. THE TREE TRANSFERS ITS ENERGY TO THE STAR AS IT HITS THE FLOOR, CAUSIING THE STAR TO ROLL OFF THE EDGE OF THE ROOM AND DOWN A SCREW – SHAPED PATH (S/IP)
18. THE STAR TRANSFERS ITS ENERGY TO A HINGE (W+A), CAUSING IT TO FALL OVER
19. THE FALLING ARM SETS OFF THE POTENTIAL ENERGY OF A MOUSE TRAP (MT)
20. THE ROTATING ARM TRANSFERS ITS ENERGY THROUGH A STRING AND AN EYE SCREW (P) TO A PICTURE ABOVE THE FIREPLACE, CAUSING IT TO RISE
21. THE RISING PICTURE RELEASES THE POTENTIAL ENERGY OF A SPHERE, WHICH MOVES DOWN THE CHUTE (IP)
22. THE SPHERE TRANSFERS ITS ENERGY TO A LEVER (L), CAUSING IT TO RISE
23. THE RISING LEVER TRANSFERS ITS ENERGY TO A PILE OF LOGS, CAUSING THEM TO MOVE
24. A LOG TRANSFERS ITS ENERGY TO A VERTICAL POST (L), CAUSING IT TO FALL FORWARD
25. THE POST SETS OFF THE POTENTIAL ENERGY OF A MOUSE TRAP (MT)
26. THE ROTATING ARM TRANSFERS ITS ENERGY TO SHAKE A TRAY (IP), RELEASING A BALL DOWN A CURVED PATH
27. THE BALL TRANSFERS ITS ENERGY TO A SERIES OF BOOKS (L) ALONG THE PATH, CAUSING THEM TO FALL
28. THE LAST BOOK TRANSFERS ITS ENERGY TO AN ELEVATED SPHERE, CAUSING IT TO ROLL FORWARD AND KNOCKS THE FRONT LEGS OUT ON A TABLE
29. AS THE TABLE TILTS, A DECORATION ROLLS OFF THE TABLE (IP), DOWN A PATH, AND GOES DOWN A SUBTERRANEAN LAVA TUBE (IP), TRANSFERRING ITS ENERGY TO A STICK (W+A), CAUSING IT TO ROTATE
30. THE ROTATING STICK TRANSFERS ITS ENERGY TO A BUG IN THE NURSERY, CAUSING IT TO FALL OVER THE EDGE
31. THE FALLING BUG PULLS OUT A PIN (W), RELEASING THE POTENTIAL ENERGY OF A TOY WINDUP CAR
32. THE VET MOVES UP A RAMP (IP) AND TRANSFERS ITS ENERGY TO THE STEPS IN FRONT OF THE CRIB, CAUSING THEM TO MOVE
33. THE STEPS TRANSFER THEIR ENERGY TO A TOY (W+A), CAUSING IT TO ROTATE
34. AS THE TOY PART RISES, THE POTENTIAL ENERGY OF A LARGE TOY SPHERE IS RELEASED, CAUSING IT TO ROLL OUT OF THE CRIB (IP)
35. THE LARGE SPHERE TRANSFERS ITS ENERGY TO A TOY CHEST BY RUNNING INTO AND STICKING (M) TO IT, CAUSING IT TO SLIDE FORWARD
36. THE CHEST TRANSFERS ITS ENERGY TO THE MARBLES WITHIN IT, CAUSING THEM TO MOVE AND ESCAPE THROUGH AN OPENING IN THE CHEST AND DOWN THE STEPS (IP)
37. THE MARBLES MOVE DOWN A CHUTE (IP) WITHIN THE STEPS AND DROP INTO A CAN (W+A), CAUSING IT TO ROTATE
38. THE UPLIFTED SIDE, THROUGH AN EXTENSION (W), TRANSFERS ITS ENERGY TO THE UNI-MOUSE, CAUSING IT TO MOVE DOWN A SHORT RAMP (IP)
39. THE HORN TRANSFERS ITS ENERGY TO THE HINGED CEREAL BOX (W+A), CAUSING IT TO FALL OVER
40. AN EXTENSION ON THE BOX SETS OFF THE POTENTIAL ENERGY OF A MOUSE TRAP (MT)
41. THE ROTATING ARM PULLS A CLOTHES PIN (W) OFF OF AN ANGLED CURTAIN ROD (IP), CAUSING A MASS TO SLIDE DOWN THE ROD
42. THE SLIDING MASS TRANSFERS ITS ENERGY THROUGH A STRING TO PULL ON AND OPEN A HINGED CABINET DOOR (W+A)
43. AS THE DOOR OPENS, A WOODEN SPHERE FALLS FROM THE CABINET DOWN A FUNNEL (IP) AND HITS A UTENSIL (L), CAUSING IT TO RISE AND RELEASE A SMALL METAL SPHERE
44. THE METAL SPHERE TRAVELS DOWN THROUGH KITCHEN CLUTTER AND TRANSFERS ITS ENERGY TO A VERTICAL TOOL (W+A), CAUSING IT TO ROTATE
45. THE ROTATION TRANSFERS ENERGY TO A SECOND METAL SPHERE THAT TRAVELS THROUGH MORE KITCHEN CLUTTER TO HIT A HINGED BROOM (W+A), CAUSING IT TO FALL OVER
46. THE BROOM SETS OFF THE POTENTIAL ENERGY OF A MOUSE TRAP (MT)
47. THE ROTATING ARM PULLS OUT A PIN (W), RELEASING A MASS WHICH FALLS
48. THE FALLING MASS CAUSES THE CLOTHES PIN (W) TO OPEN, RELEASING A SPHERE THAT ROLLS DOWN A RAMP (IP)
49. THE SPHERE TRANSFERS ITS ENERGY TO THE BACK LEGS OF A TABLE, CAUSING THE TABLE TO TILT
50. AN ARTIFACT ON THE TABLE (IP) ROLLS FORWARD AND DOWN INTO A CRACK IN THE FLOOR, WHERE IT TRANSFERS ITS ENERGY TO AN OLD CART (W+A), CAUSING IT TO ROTATE UNDERGROUND
51. A SHAFT IS PUSHED UPWARDS IN THE GRAVEYARD AND TRANSFERS ITS ENERGY TO AN ELEVATED METAL BALL, CAUSING IT TO ROLL DOWN A RAMP
52. THE BALL TRANSFERS ITS ENERGY TO A SPINNER (W+A), CAUSING IT TO PULL OUT A PIN (W), RELEASING THE AXE (W)
53. THE LUMBERJACK’S AXE FALLS, TRANSFERRING ITS ENERGY TO OPEN A CLOTHESPIN (W), RELEASING A CONTAINER
54. THE MASSIVE CONTAINER IS DROPPED INTO THE MINE SHAFT, TRANSFERRING ITS ENERGY TO THE PLUNGER ON A LARGE SYRINGE, COMPRESSING IT
55. THE PLUNGER TRANSFERS ITS ENERGY TO THE AIR IN THE TUBE, COMPRESSING IT
56. THE COMPRESSED AIR TRANSFERS ITS ENERGY TO THE PLUNGER OF A SECOND SYRINGE, PUSHING IT OUT
57. THE PLUNGER SETS OFF THE POTENTIAL ENERGY OF A MOUSE TRAP (MT)
58. THE ROTATING ARM PULLS OUT A RESTRAINT (W), RELEASING THE POTENTIAL ENERGY OF A LARGE METAL CYLINDER, WHICH ROLLS DOWN A RAMP (IP), CAUSING THE TOWER TO ROTATE
59. AN EXTENSION (W) ON A ROTATING TOWER SUPPORT TRANSFERS ITS ENERGY TO A SMALL SPHERE ON AN OFF TOWER, ELEVATED SCAFFOLDING (IP), CAUSING IT TO MOVE DOWNWARD
60. THE SPHERE JUMPS THE GAP AND TRANSFERS ITS ENERGY TO A POST (W+A), CAUSING IT TO ROTATE DOWNWARD
61. THE POST SETS OFF THE POTENTIAL ENERGY OF A MOUSE TRAP (MT)
62. THE ROTATING ARM PULLS OUT A BLOCK (W) ON THE UPPER BOOKSHELF (IP), CAUSING A SPHERE TO ROLL DOWNWARDS
63. THE SPHERE TRANSFERS ITS ENERGY TO A LEVER (L), CAUSING IT TO LIFT
64. AN EXTENSION (W) ON THE LEVER RELEASES THE POTENTIAL ENERGY OF A SPHERE TO MOVE DOWN THE LOWER BOOKSHELF (IP)
65. THE BALL TRANSFERS ITS ENERGY TO OPEN A CLOTHES PIN (W), RELEASING THE FLUID DISPENSING ARM (W+A) ON THE SECOND FLOOR
66. THE GRADUATED CYLINDER ON THE FLUID DISPENSING ARM (W+A) ROTATES AND POURS A SOLUTION INTO THE BEAKER ON THE BEAKER ARM (W+A), CAUSING IT TO DROP
67. A STOP (W) ON THE OTHER SIDE OF THE BEAKER ARM RISES AND RELEASES THE POTENTIAL ENERGY OF A SPHERE DOWN A RAMP (IP)
68. THE SPHERE TRANSFERS ITS ENERGY TO A RED SUPPORT RIBBON (W), CAUSING IT TO FALL FROM ITS LOFTY PERCH
69. A MASS FALLS AND TRANSFERS ITS ENERGY THROUGH AN EYE SCREW (P) TO A HINGE (W+A), CAUSING IT TO ROTATE
70. THE HINGE SETS OFF THE POTENTIAL ENERGY OF A MOUSE TRAP (MT)
71. THE ROTATING ARM PULLS ASIDE A SUPPORT (W), RELEASING A LARGE TRAP DOOR SPIDER FROM ITS REVERSE CEILING NEST, CAUSING IT TO FALL
72. THE SPIDER TRANSFERS ITS ENERGY THROUGH A PLUNGER TO A CLOTHES PIN (W), CAUSING IT TO BE DEPRESSED
73. THE DEPRESSED CLOTHES PIN RELEASES THE CORD TO A MASS THAT ROLLS DOWN A SUBTERRANEAN RAMP (IP), PULLING A SPIDER FROM BENEATH THE STEPS AND FLIPPING THE CHANDELIER’S OFF SWITCH, THUS ENDING THE TASK 

(IP) INCLINED PLANE (W+A) WHEEL AND AXLE (P) PULLEY (W) WEDGE (MT) MOUSE TRAP (L) LEVER (M) MAGNETIC (S) SCREW

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