Team # 1196: Pius XI Rube TEAM PAGE

Pius XI Catholic High School
Milwaukee, WI, United States

Turn Off A Light
Host: STEM Forward - WI Regional Machine Contest
Friday, March 06, 2020
Setup Time: 8:00 AM
Contest Start Time: 9:30 AM
Live Division II - Ages 14 - 18 (High School)
Team Leader: Catherine Zurawski
Team Members: 14
Invitations: 15
Jaden Adams - invitation signed.
Jenna Barwick - invitation signed.
Marie Brehm - invitation signed.
Francisco Castro - invitation signed.
Max Luksich - invitation signed.
Caden McCormick - invitation signed.
Sophie Mueller - invitation signed.
Noe Shinners - invitation signed.
Sarah Swanson - invitation signed.
Josiah Ramsey - invitation signed.
Frank Pauc - invitation signed.
Joey Girman - invitation signed.
Fernando Torres - invitation signed.
Fernando Torres - invitation sent
Jaaliyah Rios - invitation signed.

Our machine utilizes the 6 simple machines in a variety of ways to complete the task of turning off a light. We have created a Science Lab theme and incorporate a wide variety of science equipment within the steps of the machine.

Our Step List

Pius XI Rube Goldberg Step List
1. A team member uses scissors to cut a “spider web” in the lab.
2. When the string is cut, a weight is pulled back by the sonar, pushing the ball into the hole.
3. After rolling down an inclined plane, the ball knocks down a Rube Goldberg book which closes a pair of scissors.
4. The scissors cut a piece of fishing line, causing a weight to be pulled down.
5. The weight causes the microscope to fall, pushing balls into a test tube.
6. When the ball bearing falls from the test tube onto the paddle, which completes a circuit and allows a string to wind up.
7. A piece of balsa wood is pulled out, causing an eyeball to fall into the cup.
8. The weight of the eyeball causes a pin to push upward, popping a latex glove.
9. A weight falls out of the popped balloon into a cylinder.
10. A second cylinder is tilted upward, pushing a book cover up and allowing a ball bearing to roll across scientific textbooks into a beaker.
11. As the beaker falls, a pair of pliers is opened.
12. The opened pliers release a piece a string, allowing a wedge to fall downward and open a science book.
13. The science textbook opening pulls a piece of Plexiglas to be removed from the mason jar.
14. The removal of the Plexiglas breaks the surface tension with the jar.
15. The water falls from the mason jar into the bowl below, causing the lever to tip downward.
16. As the lever tips downward , it pushes a beaker up and to the side.
17. The beaker pulls on a drill bit attached to a string, allowing a coin to roll into a coin funnel.
18. The coin cycles through the coin funnel before falling and offsetting a wire.
19. The offsetting of the wire releases marbles into a pail.
20. The weight of the marbles in the cup causes a string to be pulled up, turning on a motor switch.
21. The motor turns on, causing a gear train to begin to rotate with a magnet attached on one side.
22. As the magnet rotates around the train, it repels a magnet on top of a car, pushing the toy car forward.
23. The car falls through a hole that a stray mouse chewed in the cabinet.
24. When the car falls, it pulls a scrap piece of wood, which releases a ball bearing.
25. The ball travels down a twisty track.
26. As it reaches the bottom of the track, the ball hits the blender switch. The ball stays in the holding pen momentarily.
27. The blender turns on, winding up piece a fishing line in a wheel and axle system, pulling the holding pen that the ball bearing is sitting in.
28. With the holding pen removed, the ball is free to fall down a tube, which goes into the cabinet.
29. Under the cabinet, a series of test tubes is knocked down from the ball bearing.
30. The test tubes release another ball, which falls onto a hydraulic syringe.
31. Water travels through the syringe to the table.
32. With the hydraulic pump pressed, a hamster is pushed into a hamster ball.
33. The weight of the hamster causes the ball to roll forward into a tuning fork.
34. The tuning forks fall, hitting a flask down.
35. The flask pulls a string, pulling a beaker upward.
36. Out of the beaker, a ball bearing falls through a funnel before pushing a stuffed animal out of a clear tube.
37. The stuffed animal plummets onto a mouse trap, causing it to shut.
38. As the mouse trap snaps shut, a string pulls a pin out.
39. With the pin pulled out, the large screw twists downward through a hole in the table.
40. The screw unscrews through the table, pulling a metal slide off of the ramp.
41. A ball bearing is released into a funnel, falling into a cup and stretching the attached slinky.
42. As the slinky stretches and expands, it falls onto a switch below, turning on a motor.
43. The motor causes a scale to spin, knocking a cup off the table and into a pan below.
44. The pan tips backward, pulling a string out from the “safety shower” above.
45. The ”safety shower” pulls a string, while the string also yanks a triangular ruler upward allowing a cart to roll down a track.
46. A cart falls into a pitcher, pulling the dial caliper open and pushing the skull upward.
47. From the skull’s eye socket, an eyeball rolls into the beaker drying plinko board.
48. The eyeball rolls through two funnels before falling onto a power strip switch below, turning on a fan.
49. As the spins, the fan winds up a string looped through a pulley and pulls a rubber plug out from a tank enclosing a brain.
50. With the rubber plug removed, water rushes into a rectangular container below.
51. As the rectangular container becomes heavier from the water, it causes a lever to tip.
52. With the tipping of the lever, an axle is pulled out from a toy car ramp, allowing a ball bearing to roll down.
53. The ball makes contact with whiteboards riddled with scientific equations, causing them to tip over.
54. As the third whiteboard falls, it pulls on a string attached to a severed hand.
55. With the hand pulled down, it grabs ahold of the light switch, turning off the lights on the project.

Our Close-ups: Photos

A maximum of 3 close-ups (scanned diagrams, photos). Images must be JPG or PNG, and less than 5 MB.

Our Close-ups: Task Completion

Our Machine Verbal Presentation. This is your team’s chance to shine and be creative! We want to hear the story your machine tells, and understand how the steps represent the theme and key elements of your narrative. The Machine Introduction should not be a step-by-step explanation of how the steps work. This is where your personality, humor, and team spirit engages the audience and gets them excited to see your machine.

Our Machine Run Videos